![]() Once the Spiders are down to one or two, consider collecting crates (the purpose of farming this Mission). This is easier to do with the homing-Weapon tactic. In addition, they can delay the mob of Spiders, giving the player time to run.įor added challenge, try keeping all five Wing Diver allies alive for the entire Mission. They can handle the occasional Spider that gets too close. Emptying the energy supply is done by flying or recharging the Idunn-E Custom (this is risky, though). Emergency recharge happens when the Wing Diver's energy is completely depleted. It is possible to hide behind a group of them and trigger emergency recharge to replenish energy. ![]() The mob of Spiders take time to get past buildings. Needless to say, while running, pick up crates when possible, especially if healing is needed.īuildings may be used for cover. It is not necessary to destroy them to complete the Mission. ![]() However, it will likely consume lots of energy to do so. The green inside part can be attacked and destroyed and may drop crates. The pointy Earth Eaters with the blue light around it opens to reveal a green inside before they fire. Just to be safe, take note of where those Earth Eaters are and avoid. I have never been hit by the beam but I have lost a Wing Diver ally to it once. Occasionally, the pointy Earth Eaters with the blue light around it will fire a green beam at the ground. This way, the Spiders and the reinforcements will be together and there will be only one mob of Spiders to keep ahead of instead of two.Īfter enough Spiders are defeated, the second and last group of reinforcements will appear from a different edge of the map (it is always the same position from game to game). If possible, before triggering the reinforcements, get the mob of Spiders close to where they will appear. Pay attention to the location where the reinforcements appear. Its only drawback is its short range.Īfter a number of the Spiders are defeated, more Spiders will appear as reinforcements at the edge of the map. The Rapier G Thrust does good damage and has low energy requirements. However, it takes a long time to recharge. The MX Rapier has short range but it does good damage and can be recharged without using the Wing Diver's precious energy. However, recharging it takes a lot of energy. A reliable Weapon is needed to handle one or two stray Spiders. Chances are that it will blow its target(s) away from the main group. The Geist 3 is not powerful enough to OHKO (one-hit knock out) a Spider. This is very likely to happen with the homing-Weapon tactic. Have a reliable Weapon, one that is reasonably accurate while flying (Ixion-series Weapon are notoriously inaccurate while flying), to use in case one or two Spiders get too close. This will make it harder for the Spiders to hit with their threads. Try changing directions and altitude in the air. Avoid getting hit by the Spiders' threads - not only do they do damage, they also slow the Wing Diver (remember, this is a running battle!). Run again once energy is below safe levels (around 30 to 50% depending on the situation) or the Spiders get too close. A good time to shoot is when the Wing Diver allies jump up, out of the line of fire. Be careful not to hit the Wing Diver allies. That way, the Spiders that follow the highway will be out in the open and will be easy to shoot at. If the direct-fire tactic is used, consider running along highways. However, these Weapons drain energy fast and some should be saved for flying.Īt the start of the Mission, recruit all five Wing Diver allies and run away from the Spiders. Either can be used to directly harm a group of Spiders. The Ixion 6-Way and the Ixion 6-Way S does good damage and has medium range. The second tactic is direct-fire at medium range. It is the safer option and definitely recommended if the Wing Diver has low Armor. This tactic allows the Wing Diver to stay far from the mob of Spiders. ![]() The first is attacking with a homing Weapon at long range with a guided energy Weapon such as the Geist 3. Gather the Spider Type-Bugs together and keep running while slowly whittling down their number. The general strategy for this Mission is a running battle. Again, Mission 70 should be farmed instead. Farming Mission 52 on Inferno is not recommended - it is too difficult. However, if they are available, Mission 70 on Hardest should be farmed instead. There are more powerful Weapons than these. The aim of attempting this Mission is to farm Weapons to use in Mission 70. Pro: It is possible to farm mid-level Weapons with low Armor.Ĭon: Playing cautiously will take a long time, much of it spent running. In Earth Defense Force 2025, I suggest Mission 52: Bug Invasion on Hardest Difficulty to farm Weapons for the Wing Diver.
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